PortableApps-ForMacOS64
PortableApps-forMacOS64: Tools & Scripts To Run macOS-X/XI Apps As MacOS Portable Apps From Portable/Internal Drives, Or Run Multiple-Instances Of Same App.
Project maintained by PortableApps64
Hosted on GitHub Pages — Theme by mattgraham
PORTABLE APPS For MacOS X/XI 64
Portable Apps for MacOS-X/XI-64 (aka MacOS-10/11-64) (MacOS10, MacOS11,
MacOSX, MacOSXI) is a Set of Scripts/Tools Which Allows To Run Apps
(i.e: Mozilla’s “Firefox.app”) made for macOS,
As A Portable App For MacOS (aka Portable App For MacOS-X/XI-64 /
MacOS-10/11-64),
And Also Allows To Run (Second/Third/)Multiple Instances
Of Same App in macOSX/macOSXI (macOS-X/XI, macOS-10/11).
(View this repo/project on
GitHub).
So We Are Including 64bit Pashua dialog, 64bit Platypus,
etc etc Tools To Assist In Executing/Running
macOS
(64bit) Apps Either As Portable App Or As Multi-Instance (Of Same) App,
So That We Can Run Our Apps Either From Portable/External Drive/Disk
Or Run From Mac’s Internal-Drive,
And We Are Making It To Be Compatible With Both 64bit-Only macOSX
(Catalina, & macOSXI after it) And Also Compatible With 64bit+32bit
macOSX (Mojave & macOSX before it).
The Newer ‘Script’(s)/Tool(s) That We Are Building Can (Also) Be
Modified/Adapted To Use With Other “Portable Apps for MacOS-X/XI-64”
(Under This Project),
And Can Also Be Used With Older “Portable Apps for OSX” (from another
developer’s project
“
FreeSMUG”/“
osxportableapps”).
-
FreeSMUG/osx-pa based older Portable Apps cannot run on 64-bit-only
macOSX (Catalina, or macOSXI after it) because Apps were not built with
completely 64bit compatible codes/tools, AND because:
Apple
has removed 32-bit support (almost-completely) from macOSX Catalina
& macOSXI after it)
- For Windows based “PortableApps”, checkout another developer’s
project: https://GitHub.com/PortableApps
- By the way, not-all but some Windows Apps Can Be Run On macOS-X/XI
By Using :
“Wine”,
“Wineskin”,
“WineBottler”,
“PlayOnMac”, etc.
- Not-all but many many
Unix/BSD/Linux/etc
based tools/apps can be built from source-code (and some binary/executable
tools can also be downloaded/used) on your macOS-X/XI Mac computer,
by using these package-management tools:
-
• “MacPorts”
(Be warned: “MacPorts” requires admin/sudo privileged access),
• “pkgsrc”
(macOS)
(Be warned: “pkgsrc” also requires admin/sudo privileged access),
• “HomeBrew”
(click on “Assets” below a release,
then click on “brew-*.tar.gz” to download). (ByTheWay,
Be Warned1, 2, 3, 4, 5, 6,... of Violation of Privacy-Rights by “HomeBrew” project & “Google” and other risks :
HomeBrew (by-default) uses Google engines/APIs/etc,
& Google stores+records+collects your ALL download/usage
patterns/profile, private-info, etc near-ForEver. But one good aspect is
“HomeBrew” does-not require admin/sudo privileged access.),
• “Craft” 1
- ( PA = pa = Portable App )
-
- Portable-Apps-For-MacOS-X/XI-64 (aka “Portable-Apps-OS-X-XI-64” aka
“PortableApps-ForMacOS64” aka “PortableApps-OSX1-64”):
| F
| Portable Firefox OS-X-XI-64
|
- Content/INDEX List:
| Intro
| Build/Run-Tools(for-Devs)
¹{ Portable-Apps-OS-X-XI-64
| Xcode
| Swift
| Platypus
| Pashua
}¹
| Pre-Build(for-Devs)
²{ PB-1
| Duplicate (License & ReadMe)
| PB-2
| PB-3
| PB-4
| PB-5
}²
| Build(for-Devs)
³{ B-1
| B-2
| B-3
| B-4
}³
| Post-Build(for-Users)
| Run/Execute/Test
| Errors
| Help-To-Build
| Extra-Notes
⁴{ Load Folders Under RootFolder
| Show All Files Folders
| Related Unicode Chars
| Verify File Authenticity
| CodeSign
}⁴
| Abbreviations
| License(s)
|
-
• macOSXI Big Sur - version is 11.0.z (
10.16.z)
(mostly 64bit-only)
• macOSX Catalina - version is 10.15.z
(mostly 64bit-only)
• macOSX Mojave - version is 10.14.z
(64bit+32bit)
• macOSX High-Sierra - version is 10.13.z
(64bit+32bit)
• macOSX Sierra - version is 10.12.z
(64bit+32bit)
( XI = 11 = Eleven = macOS-XI = macOSXI = macOS11 )
( X = 10 = Ten = macOS-X = macOSX = macOS10 )
( X/XI = X-XI = 10/11 = 10-11 = Ten/Eleven = Ten-Eleven =
macOS-X/XI = macOS-X-XI = macOS-10/11 )
( Generally in a version number X.Y.Z , X indicates a MAJOR version
number, Y is Minor , Z is patch / build / maintenance , then a
revision alphanum string may/can exist. But Apple followed different
versioning: Significant.Major.Minor )
( PA = pa = Portable App . OS64 = MacOS-X/XI-64 = MacOS-10/11-64bit )
We use (mentioned in below) tools to build our binary
executable, & we also use (mentioned in below) tools to assist our-project
tool during execution, & for executing the App either as portable app
Or as multi-instance of same app.
- To DEVs/USERs: • Verify
files/apps after download. And download only when download url/website
begins with “https”.
• TO USERs, If you only-want to USE a pre built App,
& do not want to completely compile/build, then go directly into
App sub-dir/sub-folder, shown here
& obtain "*-ForMacOS64.dmg"
₁(or "*-OS-X-XI-64.dmg"
or "*-ForMacOS64.tar.gz"
or "*-OS-X-XI-64.tar.gz"
or "*-ForMacOS64.zip"
or "*-OS-X-XI-64.zip"
)₁ file release,
and FOLLOW “POST-BUILD (for USER)” instruction shown on
“Portable-AppName-OS64” (or
“Portable-AppName-OS-X-XI-64”) page, to know what else you
have to get & do.
• To USERs, Some items/files/components we may-not (or
cannot) directly include inside in some of the built+shared App
archive ("*.dmg"
, "*.tar.gz"
,
"*.zip"
, etc) file.
Either because of License/proprietary restrictions Or to provide you/USER
more Security/Privacy Or there are some type of file-sharing (or
file-distribution), etc related restriction(s).
Some files/components should not be provided by someone-else,
as it may have pre-fixed (or trackable) IDs/numbers/settings, etc.
So it is better+safer to load/install (those specific components) on your
side by yourself, to get your own (and different than others)
IDs/numbers/etc.
And in some cases, some IDs/numbers inside some specific
items/components need-to-be or should-be anonymized(either randomized
in some cases or kept-same in other cases),
to provide more Privacy/Security to USER,
some of those steps are/will-be done (if possible) and pre-included by
us/DEVs,
and All of such modifications/matters are mentioned in that (Portable)
App’s webpage.
To USERs, you can skip below BUILD-TOOLS & Other sections which
are for DEVELOPERs, & Goto next
“POST-BUILD(for USERs)” section
(in this page),
Or goto the "POST-BUILD (for USERs)" section in the (Portable)
App’s webpage, from which you want to obtain the (Portable) App.
Portable Apps For MacOS X/XI 64:
Script(s)/Tool(s), Config(s)/Settings, etc For
“Portable-Apps-For-MacOS-X-XI-64” (aka “PortableApps-ForMacOS64”)
(this project) are
Released with following (combined) LICENSE(s) +
RESTRICTIONs + PERMISSIONs:
-
• GNU General Public License Version 3
(GPL v3).
• Do Not Use This To Kill/Harm/Violate (or Steal-from)(Any) Human/Community,Earth,etc.
• Copyright © 2020 Erik T Ashfolk (<atErik@ÖυťĹöōķ·ċōm;
atErïķ@AśhFölķ·ćōm> Do Not Copy Eml-Adrs, Type In
English/basic-Latin
Char, No Soliciting Permitted). All rights reserved.
• (All other trademarks, etc cited here are the property
of their respective owners.)
• (All other copyright items cited here are the copyright
of their respective author/creator.)
( PA = Portable App . OS64 = MacOS-X/XI-64 = MacOS-10/11-64bit )
Xcode:
Xcode
is released by Apple. It includes complete toolset for developing
Mac/macOS, iPhone/iOS, etc, IDE (GUI) for building Apps,etc,
iOS simulator, source-code management, Frameworks & Tools,
Command-Line-Tools(CLT), etc, etc, etc, etc.
At currrent stage of this project, we will-be/are using only/mostly
Command-Line-Tools (
CLT) portion of Xcode. CLT includes: SDK
frameworks & headers, compiler (
gcc
,
LLVM
,
etc), Linker, Make, etc etc.
-
to install Xcode-CLT, run this command in Terminal window:
xcode-select --install
or, Visit Apple Dev site (and create a “free” account) & obtain only
Xcode-CLT portion (not full Xcode), for now:
https://Developer.Apple.com/downloads
Command Line Tools for Xcode
11.5(dmg
file, 260.4 MBytes) (May-20, 2020) has MD5:5620d026d2313934cdfee2499c10ccc4,
SHA1:23943d6eaccdec9290077457252132707298210f,
SHA256:4a6210962fe568d871e2b51ceb8836930031f432a8e1a7ec2e98f64768f87c79.
To get a sense on size of FULL Xcode: Xcode 11.5 (xip file, 8.12 GBytes)
(May-20, 2020) has MD5:65a84fa871855af4f369fe643fe278e0,
SHA1:4654b261841d0336cb90ea1c82d15fd7aa03c982,
SHA256:a5568ae0d30d9d3be94416dbd1aa3a26f23ca5d937c4b9895913cda1b18ceea4.
Swift:
Swift is released by Apple. Its a programming language, etc (to
build Apps, etc). Since v2.2 it is released as open-source. It provides
Swift related
LLVM
compiler & related toolchains,
frameworks & headers, etc to Xcode.
At currrent stage of this project, we may/will-be/are using Swift
Toolchain:
-
Swift:
v5.2.4 Toolchain (pkg file, 599.4 MBytes)
for Xcode 11.5 (May-20, 2020) has MD5:9da44d83095e17cbcde46691af5a043b,
SHA1:ddd4ee0cb0dc640121680606e203c809eec854ab,
SHA256:ba409649620129375e014c4753a6f802fb94e46ee833dbf917111e593342ddfc.
PLATYPUS:
Older "Portable AppName.app" bundle is created/packaged by using
the Platypus script wrapper (aka Platypus App builder) from
http://sveinbjorn.sytes.net/platypus
-
New website:
https://Sveinbjorn.org/platypus
GitHub: https://GitHub.com/sveinbjornt/Platypus
Platypus is licensed under BSD-3-clause, &
Platypus (v5.3 & later version) seems to be able to generate 64bit-only
compatible app bundles, but it does not (digitally) sign or provides any
option to sign the generated app bundle, So it seems, only Admin level
privileged user can use+run Platypus generated apps in 64bit-only
macOSX (Catalina, & macOSXI after it), and (it appears v5.3 & later version
generated) apps can also be run/used in 64bit+32bit supported macOSX (Mojave
& macOSX before it) by a less privileged user.
To wrap an App for macOSX Mojave & macOSX before it, use v4.9.
Zip file is 1.7 MBytes, MD5:076f27017fde028948fe560dd7457b71,
SHA1:490107b5da6f16cfe7d64692b1699905c3eba960.
To wrap an App for macOSX Catalina & macOSXI after it, use v5.3 & later.
v5.3 zip file is 3.3 MBytes, MD5:51ebf430b45529a7dd891b8d6cd80517,
SHA1:dacaf4b6f9309f4abff3f453ea31fe0edf74dd05.
PASHUA:
Pashua dialog uses completely 64bit compatible codes,
so it seems to be a good choice for now (as a ‘dialog’/interaction
assistor), (and its licensed-under
BSD-3-clause),
Check here
:
-
Website:
https://www.BlueM.net/en/projects/pashua/
Github: https://GitHub.com/BlueM/Pashua
We have to use Pashua Or similar, because older “Portable Apps OSX”
(from “FreeSMUG”/“osx-pa”) did not include 64bit-only compatible
dialog/interaction software/tools, So cannot be run/executed on
64-only macOSX (Catalina, or macOSXI after it).
Pashua(dmg)
v0.11 file has 1.8 MBytes, MD5:7492da10f78dde4833264eebbda9c210,
SHA1:bcc843a1f889ff779a6b6acc1b90a27b72f040f5.
( PA = pa = Portable App )
PRE-BUILD (for DEVELOPERs):
BRING TOGETHER BUILD-RELATED ITEMS/OBJECTS,ETC (PREPARATION):
Here, We use “OSX” or “OS-X” or “OSX-Old” or
“OS-X-Old” ₁(and Not-“OS64”, and also
Not-“OS-X-XI-64”)₁ in-the-End of a Folder/Directory NAME
to indicate, that this Folder/Dir is for an older PA app (that was
likely obtained from “OsxPortableApps”/“FreeSMUG” site) & its
not-compatible with 64bit-only macOSX (Catalina & macOSXI after it),
and We use “OS64” or “OS-X-XI-64” or “64”
at-end of a Folder/Dir NAME ₂(i.e:
“Portable-App-OS64” or
“Portable-App-OS-X-XI-64” or
“PortableAppName-OS64” or
“PortableAppName-OSX64” or
“PortableAppName-OSXI64” or
“PortableAppName-OS-X-XI-64” or
“PortableAppName-OSX-64” or
“PortableAppName-OSXI-64” or
“PortableAppName-OSX-OSXI-64” etc)₂ to indicate, this is where
we will use this-project & this is where we will work + create/build
our App that will/can run on both: 64-bit-only macOSX (Catalina
& macOSXI after it) and also on 64bit+32bit based (older) macOSX
(Mojave & macOSX before it).
PB-1: Suppose, We are
working-on/building this project from below (example)
folder
:
-
"/System/Volumes/Data/Projects/Portable-Apps-OS64/"
- Above folder can also be accessed in this shorter way in
macOS (Catalina, or macOSXI after it):
"/Projects/Portable-Apps-OS64/"
Follow
Create Folder(s) Under RootFolder
section for macOS (Catalina, or macOSXI after it).
( Another option is to create a build/developement related folder
"PA-OS64" or “PA-OS-X-XI-64” inside your own userspace:
-
"/Users/MyUserName/MyProjects/PA-OS64/"
or
"/Users/MyUserName/MyProjects/PA-OS-X-XI-64/"
)
( PA = pa = Portable App . OS64 = MacOS-X/XI-64 = MacOS-10/11-64bit )
- Note:
To DEVs, You Must Create DUPLICATE-Files
For “LICENSE” & “README.md” File(s), & Duplicates Must Have
Different FileNAME :
For Any Item (Program / Script / Tool / License / ReadMe file, etc)
Under This Project/Repo, (If Not Done Already/Yet), Devs/You
Need/Have To Add A “ReadMe” & A “License” File, You May/Can Do That
In This Way :
Use GitHub To Create a New File, Then Type in "LICENSE" in
FileName-Box, GitHub Will Show A Button/Option To Add a LICENSE
file, Use That, Then Choose & Add Your Choice Of "LICENSE" Type,
Then Goto RAW View (Page/Mode/Button) of that LICENSE file,
Copy & Paste That (RAW)-Info/Content Into Another NEW (Text)
File With Such File-Name:
"LICENSE.<License-Type/NAME-&-Version>.<Software/Script/Program/Tool-NAME>.txt"
or "<Lic-Type/NAME-&-Ver#>.LICENSE.<Software/Script/Program/Tool-NAME>.txt"
or "<License-Type/NAME-&-Version>_LICENSE_for_<Software/Script/Program/Tool-NAME>.txt"
(i.e: "LICENSE.MPL-2.0.Firefox.txt"). And You Also
Need/Have To Create Another NEW File To Duplicate The Content
Of “README.md”, It Will Be A Backup “ReadMe” File, But It Must
Have A Different FileNAME:
"README.<Software/Script/Program/Tool-NAME>.md"
₃(i.e: "README.PortableFirefox-ForMacOS64.md" or
"README.PortableAppsOS64-Firefox.md" or
"README.PortableFirefox-OS64.md" or
"README.PortableApps-OS-X-XI-64-Firefox.md" or
"README.PAOS64-Firefox.md" or
"README.PA-OS-X-XI-64-Firefox.md" or
"README.PAOS64-Firefox.md" or
"README.PA-ForMacOS64-Firefox.md" or
"README.PA64-Firefox.md",
etc)₃.
This Will Allow To CLEARLY Show+Include : Which App Has Which/What “README”
File, & Which App Has Which/What “LICENSE” File, & This Will AVOID
The Problem Of OVERWRITE/DISCARD Of Same Named “LICENSE” File(s)
Or Same Named “README.md” File(s), When Multiple Different-Project’s
Tool / Script / Program / License / README, etc Are (Or Will Be)
Placed In Same Folder.
This Project Uses (And Will Use) Multiple Items (From Different Folders)
Into Same Folder.
So Each File Must Have Unique (aka: Non-Conflicting, aka: different)
File-NAME. PLEASE Follow The Convention We Laid Out, Thank You.
( PA = pa = Portable App . Lic = Licn = License . OS64 = MacOS-X/XI-64
= MacOS-10/11-64bit )
PB-2: Obtain NEW Platypus (at
the time of writing this README.md, it is/was v5.3),
from here:
https://Sveinbjorn.org/platypus
and install in your Mac computer, new version allows to build
“*.app” for both: 64bit-only macOSX Catalina (or macOSXI
after it), & also for 64bit+32bit macOSX Mojave or macOSX
before that.
Also get Platypus v4.9, as that is/was the last 32bit+64bit supported
( & working) Platypus (for older mcOSX), that allows to build/wrap
macOS app⒮ for 64bit+32bit suppported older macOSX Mojave or macOSX
earlier of that.
PB-3: Obtain Pashua dialog from here :
https://www.BlueM.net/en/projects/pashua/
- Open dmg installer, Copy "Pashua.app", "Pashua.sh"
into below build related folder:
"/System/Volumes/Data/Projects/Portable-Apps-OS64/"
( shorter form of above location is:
"/Projects/Portable-Apps-OS64/"
)
( or, Copy in your userspace:
"/Users/MyUserName/MyProjects/PA-OS64/"
)
( PA = pa = Portable App . OS64 = MacOS-X/XI-64 = MacOS-10/11-64bit )
PB-4: Get macOS 64-bit compatible APP,
(to convert them as “Portable App” Or to convert them as Multi-instance App).
PB-5: Get (Language, Profile, License, etc) build related
files/folders/bundles:
a: Use GitHub’s “Clone or Download” button & select
“Download ZIP”, save zip file, goto default download location folder
“Downloads”, double-click/tap on zip file (to decompress it), you’ll get
a folder with same-name (without the “zip” extension), then Copy all files
inside that folder, & Paste into our build
folder
:-
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/"
)
( Or, Paste into your userspace:
"/Users/MyUserName/MyProjects/PA-OS64/"
)
b: Skip below files/steps which you’ve already obtained/exists
Or which you’ve already done.
c: Obtain old PortableAppNameOSX App (i.e: PortableFirefoxOSX)
(download from
here(FreeSMUG/OsxPortableApps
sites), Or download any other non-portable macOS Apps directly from
original releaser’s website.
d: Double-Click/Tap on "PortableAppName_*.dmg"
or
"AppName_*.dmg"
file to view internal contents(files, bundles,
folders, etc).
e: Copy necessary files/bundles
(if does not exist in destination), & Paste into below sub-dir structure
shown inside our build location
:- 1st Create a
single-letter sub-dir/sub-folder by using the 1st alphabet/letter of
“AppName”, in the location which was shown in above PB-5-a step,
& also shown below:
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/"
)
then Create another sub-dir with “AppName”, under that
single-letter sub-dir:
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/"
or, "/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/AppName-OSX/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/"
or, "/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/AppName-OSX/"
)
( Or, Create it inside your userspace, like this:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OSX-Old/"
or, "/Users/MyUserName/MyProjects/PA-OS64/AppName-OSX/"
)
( NOTE: Use “OSX” or “OSX-Old” (and Not-“OS64”)
in the End, to indicate the App inside this folder is Not-Yet-Converted
into a “Portable-App-OS64”, & this App (very likely)
was obtained from “OsxPortableApps”/“FreeSMUG” site.
( PA = pa = Portable App. . OS64 = MacOS-X/XI-64 = MacOS-10/11-64bit )
f: Create another sub-dir
"PA-AppName-OS64"
under the location shown in
PB-5-a step:
-
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/"
)
( Or, Create that sub-dir inside your userspace, like this:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OS64/"
)
g: After following the step PB-5-e, you will/should find a
folder "Portable AppName OS X"
inside
".../PortableAppName-OSX-Old/"
folder (or in
".../PA-AppName-OSX-Old/"
folder). And inside
that folder, you will/should find the portable app bundle
"Portable AppName.app"
.
h: Right-click (or Tap with double-finger) on
"Portable AppName.app"
bundle, which is here:
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
)
( Or, access it inside your userspace:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
)
and select “Show Package Contents”
option, to go inside the bundle:
i-1: Copy these 2-folders:
"English.lproj"
(and
"profile"
if it exists), from below location (and below location is inside the
bundle):
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app/Contents/Resources/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName/Portable AppName.app/Contents/Resources/"
)
( Or, here:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OSX-Old/Portable AppName OS X/Portable AppName.app/Contents/Resources/"
)
i-2: If you want to use your existing Portable-App’s settings/profile
from "Portable AppName OS X"
(which is in your external
storage/drive), then Copy "profile"
folder from that, into
our build location.
i-3: If you want to use your existing App’s settings/“profile”
in your/current system (inside your computer’s internal drive), with the
newer “Portable AppName ForMacOS64”, then copy below “profile” folder:
"/Users/MyUserName/Library/Applications Support/AppName/Profiles/********.default/"
( Note: some app’s Developer uses the app’s NAME inside
"Applications Support/"
folder, some Dev uses
his/her own Or employer company NAME. So you should (or may need to) find out app’s
company/business/group name also. )
j: Paste the “profile” folder inside our build related
(destination) folder:
-
"/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/"
)
( Or, Paste in your userspace:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OS64/"
)
BUILD (for DEVELOPERs):
BUILD/WRAP/GENERATE WITH PLATYPUS:
B-1: Test the ‘script’ file, before
using it to build Portable App for OS X 64
:
Tips
: a good practice from beginning would-be, After getting this
‘script’
(Place it inside the recommended folder, which is shown few paragraphs
above),
1st Rename it to
"script.sh"
, then Open
"script.sh"
with your choice of code editing/developing editor/build software,
Improve/Modify source code, Save,
then Use below commands to test if bash code syntaxes are right Or where
the fault⒮ is/are
:
-
0┌─────────────────
1│MacNm:~ UsrNm$ sh -n
/System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/script.sh
2│MacNm:~ UsrNm$ echo $?
3│0
4│MacNm:~ UsrNm$
5└─────────────────
( the above ‘script’ can also be accessed from here:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/script.sh"
)
When there is no syntax-error, (in other words, When the output
is “0”),
then copy the "script.sh"
& paste it in same folder,
& Rename the "script.sh Copy"
(or "script
Copy.sh"
) file, into the "script"
,
then follow next/below stage/procedures.
B-2: Build the final
“Portable AppName ForMacOS64.app”
bundle, by using
Platypus
:
-
To build new
“Portable AppName ForMacOS64.app”
bundle,
choose these below files, directories, bundles, etc inside the
Platypus GUI interface:
-
• directory : English.lproj
• directory (optional) : profile
• bundle : AppName.app
• bundle : Pashua.app
• icon : P_AppName_Caution.icns
• icon : appIcon.icns
• sh-script : pashua.sh
• sh-script : pashua.sh.lib
• sh-script : script
• tool : filecount
• tool : dirsize
• readme-file : Read me.txt
• license-file : GPL-3.0_LICENSE_for_script.txt
(or GPL-3.0_LICENSE_for_Script/Tool-Name.txt)
• license-file :
<App’s-License’s-shortName-&-version-number>_LICENSE_for_AppName.txt
• license-file : BSD-3-clause_LICENSE_for_Pashua.txt
• license-file : BSD-3-clause_LICENSE_for_Platypus.txt
• license-file : BSD-3-clause.txt
B-3: Then you may use, these
type of settings in Platypus GUI interface
:
-
• Script Type : Shell : /bin/sh
• Script Path : /System/Volumes/Data/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/script
( above location’s shorter form is:
"/Projects/Portable-Apps-OS64/<1st-Alphabet-Of-AppName>/PortableAppName-OS64/script"
)
( if you’re using your userpsace:
"/Users/MyUserName/MyProjects/PA-OS64/PA-AppName-OS64/script"
)
• Interface : Text Window
• Unselected options : Run with root privileges ,
Run in background , Accept dropped items
• Selected/Check-Marked options : Remain running
after execution
• App Name : Portable AppName ForMacOS64 (or specify
what you want)
• Fill in other boxes: identifier, author, etc
B-4: Then tap/click/select/press the “Create App”
button.
It will create/generate a new “Portable AppName ForMacOS64.app”
bundle, that is
compatible with 64-only macOSX (Catalina, or macOSXI after it), and also
compatible with 64bit+32bit macOSX (Mojave, or 64bit-supported macOSX
earlier of it)
POST-BUILD (for USERS)(and Developers):
Users/you may have to download+add some files or apps or components
(or change a settings) by yourself, & place that inside a specific
sub-folder location, inside the “*.app”
bundle,
which is inside the downloaded “*.dmg”
archive-file.
Under this project in different App’s page, instruction in this
section/paragraph, will be different.
This section/paragraph may also be empty, if User have to do nothing.
RUN/EXECUTE/TEST:
Now you need-to run/execute & test & investigate
the
“*.app”
App/bundle that was built.
You may OPTIONALLY do these:
-
• Which “profile” folder is used by the running
AppName ?
-
AppName > main menu > ... > Show Profile Folder: ...
ERRORs/PROBLEMs:
If you have spotted an bug/error/fault, then let us know,
create/report an issue under this project in GitHub.
And during/after build, if you received/observed/found Error(s)
please Write down what Error⒮ you’re getting,
try to research & try to solve as much possible,
and/then Let us know about your unsolved errors & Share your
code changes
by creating an
Issue
here in GitHub, & submit info.
If no errors, even then please share your final working code, your
OS info, etc (if you want to)
either: by Forking/Cloning (this project) + Edit/Change & Test ‘script’
file in your side/computer + Push your own (successful/working) code-changes
inside your own (this)-cloned-project first + then send a Pull-request to
this “PortableApps-ForMacOS64” project,
or: by Sharing/pasting your code-changes, by using the create new “Issue”
option in GitHub under this project.
HELP TO BUILD:
Please help+contribute+collaborate+improve+rectify current codes to
build this bash-shell ‘script’ (or apple-script or …, etc ),
so-that it can be run/used by Platypus Or run/used directly by user,
To run macOS Apps on (64-bit) macOS-X/XI from portable/external
drive/storage⒮), Or run macOS App as a second/third/multi-instance
of same App.
Thanks in advance.
Goto Top
or Index
Create Directory Under Root-Directory: ( Directory = Folder )
|
To create "MyProjects" folder in mac hard drive (not under your user-name),
you may edit synthetic.conf :
-
0┌─────────────────
1│sudo nano /etc/synthetic.conf
2└─────────────────
and then add below 2-lines of settings:
-
0┌─────────────────
1│Projects System/Volumes/Data/Projects
2│Development System/Volumes/Data/Development
3└─────────────────
-
then Press
Ctrl+X (to Exit), and Nano prompts/asks you to
press “Y” (to Save) or “N” (to Discard) changes, so press “Y” (to Save),
then Nano shows target/destination filename /etc/synthetic.conf
(and allows you to change name), So press Enter to select it
& Save+Exit.
Note: you must press tab -button after typing
"Projects"/"Development". More on
Nano
and Execute below Terminal/shell command⒮ to create those 2-folders:
-
0┌─────────────────
1│sudo mkdir -p /System/Volumes/Data/Projects
2│sudo mkdir -p /System/Volumes/Data/Development
3└─────────────────
... and then you must REBOOT.
Now "MyProjects" or "Development" folder(s) can be accessed in these ways:
-
"/System/Volumes/Data/Projects"
"/System/Volumes/Data/Development"
and also in its shorter form:
"/Projects"
"/Development"
|
Show All Files & Folders in macOS: |
To see all files in Finder (inlcuding Hidden/System) in macOS,
i executed below 2-commands:
-
0┌─────────────────
1│defaults write com.apple.finder AppleShowAllFiles TRUE
2│killall Finder
3└─────────────────
-
or, in
Finder , press these 3-buttons together at-same-time:
[⇧Shift]+[⌘Command]+[ >. ]
|
Goto Top
or Index |
List Of Few Useful Unicode Characters/Symbols,
& How To Use/Show Them:
( We will use some of these in our dialog messages from this
‘script’ ) |
Unicode related Abbreviations:
• Char = Character/Symbol/Glyph
• Grph = Graphic
• Emj ~= Emoji ~= Emoticons
• Txt = Textual Glyph
• U = Unicode
• A = ASCII
• CJK = Chinese-Japanese-Korean
• Ref = Reference
• dec = decimal
• DEC = DRC = Decimal Entity (Ref) Code
• HEC = HexaDecimal Entity (Ref) Code
• h = H = x = hex = HexaDecimal
• CNRC = Character Name Ref/Entity Code
• PE = Percent-Encoding
• FRE = Font/Character/Glyph/Grapheme Rendering
Engine |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• Low-Density Dotted Grph Char ░ ░ 176
| • Medium-Density Dotted ▒ ▒ 177
| • High-Density Dotted ▓ ▓ 178 |
• Block █ █ █ 219
| • Bottom Half-Block ▄ ▄ ▄ 220
| • Top Half-Block ▀ ▀ ▀ 223 |
⬑1of3 | ⬑2of3 | ⬑3of3 |
⬐1of3 | ⬐2of3 | ⬐3of3 |
Box-Drawings: | | |
• Light-Horizontal ─ ─
| • Light-Vertical │ │
| • Light-Down&Right ┌ ┌ |
• Light-Down&Left ┐ ┐
| • Light-Up&Right └ └
| • Light-Up&Left ┘ ┘ |
• Light-Vert&Right ├ ├
| • Light-Vert&Left ┤ ┤
| • Light-Down&Horizontal ┬ ┬ |
• Light-Up&Horizontal ┴ ┴
| • Light-Vert.&Horiz. ┼ ┼
| |
⬑1of3 | ⬑2of3 | ⬑3of3 |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• 📁 1F4C1, File Folder. Closed
| • 📂 1F4C2, Open File Folder
| • 📃 1F4C3, Page with curl. Rolled Paper |
• 📄<1F4C4, Page facing Up. Page/Paper/Files
| • 📤 1F4E4, Outbox Tray. For Send Out. Copy
| • 📥 1F4E5, Inbox Tray. For Receiving. Paste |
• Warning Sign ⚠︎ (Txt) U+26A0
| • Warning Sign ⚠️ (Emj)
| • Left-Pointing Magnifying Glass 🔍 U+1F50D |
• Right-Pointing Magnifying Glass 🔎 U+1F50E
| • Computer (Laptop) 💻 U+1F4BB
| • Monitor/Screen 🖳 |
• Computer (Desktop) 🖥 U+1F5A5 |
| |
⬑1of3 | ⬑2of3 | ⬑3of3 |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• Middot “·” · 🍎⌥Opt+⇧Shift+9
❖Alt+250 / ❖Alt+0183
| • Bullet “•” • 🍎⌥Opt+8 ❖Alt+249
| |
• Apostrophe (aka Vertical Single-Quote)
' ' '
| • (Vertical/Straight/Double) Quotation-Mark
" " "
| • Grave-Accent (aka Backtick/Tick, DiacriticalGrave)
` (`) ` ` |
• Acute-Accent ´ ´
| • Full-Width Quotation-Mark "
| • Full-Width Apostrophe ' |
• (Curved/Curly) Left Double Quotation-Mark: “
(“) (“) “ 🍎⌥Opt+[ ❖Alt+0147
| • (Curved/Curly) Right Double Quotation-Mark: ”
(”) (”) ” 🍎⌥Opt+⇧Shift+] ❖Alt+0148
| • Double High-Reversed-9 Quotation-Mark ‟
‟
|
• (Curved/Curly) Left Single-Quotation-Mark ‘
(‘) ‘ ‘ 🍎⌥Opt+] ❖Alt+0145
| • (Curved/Curly) Right Single-Quotation-Mark ’
(’) ’ ’ 🍎⌥Opt+⇧Shift+] ❖Alt+0146
| • Single High-Reversed-9 Quotation-Mark ‛
‛ |
• (CJK) Reversed Double Prime
Quation Mark 〝 U+301D
• (CJK) Double Prime Quotation Mark 〞U+301E
|
• (Single)-Vertical-Line (aka Pipe Char) "|"
| | |
| • (Single)-Broken-Bar "¦" ¦ ¦
❖AltGr+` ❖AltGr+6 ❖AltGr+⇧Shift+Right\
| • ǁ ǁ ǁ
• ‖ ‖ |
• Ampersand (aka "And") & & &
| • Less-Than < < <
| • Greater-Than > > > |
• Non-Breaking Space (NBSP)
" "   🍎⌥Opt+Space ❖Alt+0160 ❖Alt+255
| • Narrow No-Break Space (NNBSP) " "  
| • Space " "   |
• Zero-Width Space(ZWSP) "" ​ U+200B
|
| |
• Percent % %
| • Asterisk * * *
| • Exclamation ! ! ! |
• Number (aka Hash, Pound-Sign) # # #
| • Plus + + +
| • Comma , , , |
• Period (aka dot, full stop) . . .
| • Solidus (Forward-Slash) / / /
| • Colon : : : |
• SemiColon ; ; ;
| • Equals = = =
| • Question ? ? ? |
• Commercial-At @ @ @
| • Square-Bracket [ ] [ ]
[ ]
| • Reverse-Solidus (Back-Slash) \ \
\
|
• Circumflex-Accent (Hat) (Caret) ^ ^ ^
| • Low-Line (aka LowBar, UnderBar, UnderScore)
_ _ _
| Full-Width Asterisk * U+FF0A |
• Registered-Trademark: ®(base) ®️️(emj)
®︎(txt) ® U+00AE 🍎⌥Opt+r ❖Alt+0174
| • Copyright: ©(base) ©️️(emj) ©︎(txt)
© U+00A9 🍎⌥Opt+g ❖Alt+0169
| • Trademark: ™ ™ 🍎⌥Opt+⇧Shift+2 ❖Alt+0153
|
• Copyleft © (ɔ) | |
|
• Euro: € € 🍎⌥Opt+2 ❖Alt+0128
| • Cent: ¢ ¢ 🍎⌥Opt+4 ❖Alt+155
| • Yen: ¥ ¥ 🍎⌥Opt+y ❖Alt+157 |
• Pound (Currency-Sign) £ £ 🍎⌥Opt+3 ❖Alt+156
| • Dollar $ $ $
| |
⬑1of3 | ⬑2of3 | ⬑3of3 |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• Apple symbol “”  U+F8FF 🍎⌥Opt+⇧Shift+k
(macOS)
| • Red Apple “🍎”(emj)  U+E345 
🍎︎(txt)
| • Green Apple “🍏” 🍏 U+1F34F 🍏
🍏︎(txt)
|
These char(s) also look like an Apple,
& some can be displayed with (Unicode) Combining Diacritics, etc:
• Ag (Ol-Chiki) “ᱜ” U+1C5C (Apple/Mango) ̀ᱜ ,
ᱜ̀ , ᱜ́ , ᱜ̀ , ᱜ́ , ᱜ̌ , ᱜ̇́
• Ha (Limbu) “ᤜ” U+191C , ᤜ+ᤨ=“ᤜᤨ” , ᤜ+ᤧ=“ᤜᤧ” ,
ᤜ+ᤪ=ᤜᤪ , ᤜ͑ , ᤜ͗ , ᤜ̀ , ᤜ́ , ᤜ̍ ,
ᤜ̀ , ᤜ́ , ᤜ̖ , ᤜ̗ , ᤜ̌ , ᤜ̭ , ᤜ̜ ,
ᤜͅ
• Low-Ca (Tai-Tham) “ᨩ” U+1A29 ᨩ̴ , ̴ᨩ ,
ᨩ̀ , ᨩ́
• High-Ca (Tai-Tham) “ᨧ” U+1A27 ̴ᨧ , ᨧ̴ ,
ᨧ̀ , ᨧ́
• Mem-Qoph (Pahlavi) “𐭬” (R-to-L) U+10B6C
• Om (WarangCiti) “𑣿” U+118FF
• Latin O with Acute “Ó” U+00D3
• o with grave “ò” U+00F2
• o with acute “ó” U+00F3
• Small Omicron with Tonos/AcuteAccent (Greek) “ό” U+03CC
(Apple/Orange)
• Ban (Georgian) “ბ” U+10D1 & “Ბ” U+1C91 (Apple/Orange)
• AntiClockwise Clock-Circle Arrow “⥀”(base)
“⥀︎”(txt) (Apple)
• Tu (Linear-B B069) “𐀶” U+10036 (Apple/Peach)
• Ra (Telugu) “ర” U+0C30 (Apple/Orange)
• Da (Telugu) “ద” (apple) U+0C26 ద̖ , ద̗ ,
ద̜ , ద̨ , ద̩ , ద̹ , దͅ , ద᪹ ,
ద᪺
• Ba (Mayanmar/Burmese) “ဗ” U+1017 (an Apple in sideway)
̴ဗ , ဗ̴ , ဗ̖ , ဗ̗ , ဗ̜ , ဗ̨ ,
ဗ̩ , ဗ̭ , ဗ̹ , ဗͅ , ဗ᪹ , ဗ᪺
• Yesieung (Hangul Jamo) “ㆁ” U+3181
• Dha (Kannada) “ಧ” U+ (Upside-down Apple falling
from a tree-branch)
• Tha (Tai-Tham) “ᨵ” U+1A35 ᨵ̖ , ᨵ̗ ,
ᨵ̴ , ̴ᨵ , ᨵ̜ , ᨵ̨ , ᨵ̩ , ᨵ̭ ,
ᨵ̹ , ᨵ᪹ , ᨵ᪺ |
⬐1of2 | | ⬐2of2 |
• “Squared-Plus” “⊞” ⊞
U+229E used by Wikipedia as indicator for Windows Flag/Logo/Key symbol,
❖Win+B ❖Win
| • Kangxi “⽥” U+2F65 |
• “Black Diamond Minus White X” “❖”
❖ U+2756 used by others+me to indicate Windows Flag/Logo/Key
symbol
| • CJKUI “㗊” U+35CA |
• Ro (Halfwidth Katakana) “ロ” U+FF9B
(its like “White Vertical Rectangle” “▯” U+25AF)
| • Nu (Vai) “ꖸ” U+A5B8 |
These also look like a Window or Windows:
• CJKUI “田” U+7530
• CJKUI “毌” U+6BCC
• “畋” U+754B = 田X = WindowsX = Windows10
• Esh (Old Italic) “𐌎” U+1030E
• CJKUI “回” U+56DE • Squared-Square “⧈” U+29C8
• He (Old Itlaic) “𐌇” U+10307
• Squared Minus “⊟” U+229F
• Clear-Screen symbol “⎚” U+239A
• White Square with Vertical Bisecting Line “◫” U+25EB
• CJK = Chinese Japanese Korean, CJKUI = CJK Unified Ideograph
• Lagab (Cuneiform) “𒆸” U+121B8
• Lagab-Lagab “𒇔” U+121D4 |
⬐1of2 | | ⬐2of2 |
• Goat “🐐”(emj) 🐐 U+1F410
🐐︎(txt) often used to indicate GNU software, GNU/GPL-License,
GNU-Hurd OS, GNU-BSD OS, etc.
Wildebeest & Goat🐐 are in similar family & have similarity.
| |
• Egypt Hiero. Goat/kid 𓃙 U+130D9
• Ibex 𓃵 U+130F5
• Hartebeest 𓄃 U+13103
• Oryx 𓃲 U+130F2 |
⬐1of2 | | ⬐2of2 |
• Penguin “🐧”(emj) 🐧
U+1F427 🐧︎(txt) often used to indicate GNU-Linux-OS.
Tux is a 🐧︎ penguin | |
Combining-Diacritics (with Unicode hex code-point):
• ◌̀ 300 • ◌́ 301
• ◌̃ 303 • ◌̆ 306
• ◌̇ 307 • ◌̌ 30C
• ◌̍ 30D • ◌̖ 316
• ◌̗ 317 • ◌̜ 31C
• ◌̨ 328 • ◌̩ 329
• ◌̭ 32D • ◌̴ 334
• ◌̹ 339 • ◌̀ 340
• ◌́ 341 • ◌ͅ 345
• ◌͑ 351 • ◌͗ 357
• ◌ͨ 368 • ◌᪹ 1AB9
• ◌᪺ 1ABA • ◌᷎ 1DCE
• ◌᷃ 1DC3 • ◌᷎ 1DCE
• ◌ᷗ 1DD7 • ◌ᷛ 1DDB
• ◌ᷞ 1DDE • See CDM |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• Congruence Relation Symbol ≡ ≡
≡ A 240 U+2261
| • Vertical Ellipsis ⋮ U+22EE vellip
| • Menu/App key ▤ |
• Identical To ≡
| • Strictly Identical To ≣
| • Greek Capital Letter Xi Ξ |
• Not-Equal-To ≠ ≠ ≠ 🍎⌥Opt.=
| • Almost-Equal-To ≈ ≈ ≈ ≈
≈ 🍎⌥Opt+x
| • Division ÷ ÷ 🍎⌥Opt+? 🍎⌥Opt+/ ❖Alt+0247
|
• Plus-Minus ± ± 🍎⌥Opt+⇧Shift+= ❖Alt+241
| • Infinity ∞ ∞ ∞ 🍎⌥Opt+5
| |
⬑1of3 | ⬑2of3 | ⬑3of3 |
• Various ⿰ ⿱ ⿲ ⿳ ⿴ ⿵ ⿶ ⿷ ⿸ ⿹ ⿺ ⿻ 〔 〕 ︿ ﹝ ﹞ ‹ › ∶ ⎮ ╱ ⧶ ⧸ ⫻ ⫽ 〳 ゠ ː̷̸ |
• ։ ֊ ׃ ״ ٪ ۔ ܁ ܂ ܃ ܄ᅟ |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• White Frowning Face ☹ ️
☹/️ ☹/️ ☹︎(txt)
| • Worried Face 😟(emj) 😟 0x1F61F
😟︎(txt)
| • White Smiling Face ☺ ☺ 0x263A
☺︎(txt)
|
• Slightly Smiling Face 🙂(emj) 🙂
0x1F642 🙂︎(txt)
| • Black Smiling Face ☻ ☻ 0x263B
☻︎(txt)
| |
⬑1of3 | ⬑2of3 | ⬑3of3 |
⬐1of3 | ⬐2of3 | ⬐3of3 |
• Ballot Box ☐ ☐ U+2610
| • Ballot Box with Check ☑ ☑ U+2611 ☑︎(txt)
| • Ballot Box with X ☒ ☒ U+2612 ☒︎(txt)
|
• ª U+00AA ª ª
• ʈ U+0288 ʈ |
Unicode Tricks+Tips: |
• To display an Emoji/Emoticon(emj) as a Textual(txt)
glyph (if available/renderable), Use a
VS15-char(︎
or ︎) after the Emoji, (or apply CSS, i.e: span.gray
{ -webkit-filter: grayscale(100%); filter: grayscale(100%); } ).
• When an
Emoji-Modifier
character (i.e: “Emoji Modifier FitzPatrick Type-6” character
🏿 or 🏿 U+1F3FF) is placed after an Emoji
(not all Emojis, but usually Emojis with (human)-body/body-parts
are supported), then that Emoji will appear with dark/gray
color/skin-tone, but many (font/glypgh/emoji)-Rendering-engine/system
still does not support this "Human Diversity" for all Emojis!
• If you want to Join
a diacritical-mark
with an Unicode-char(U-char),
then place diacritic(s)-char(s) after the base/primary U-char in sequence,
in such case Text/Font Rendering Engine will/may join them as a sequence
of single-char to display, so your Search/Find(Ctrl+F) option/button may
or may-not work to find it, But if you want to join AND also want to make
sure to be able to search/find those char(s) separately, then place the
CGJ-char(U+034F
or ͏ or ͏) in-between them.
Text/Font Rendering Engine in your system may-not work/support/uptodate
as expected/instructed/requested by Unicode consortium/group.
• If you want to display a character
& a diacrtic-mark separately & close to each other, but without joined-by
the Font/Text rendering engine/system, then place a
ZWNJ
char(U+200C ‌ or ‌ or ‌) in between them.
Also see space.
|
http://Liberties.WikiDot.com/symbols1
http://Liberties.WikiDot.com/ligatures1
https://en.Wikipedia.org/wiki/Unicode_font
https://en.Wikipedia.org/wiki/List_of_Unicode_characters |
Goto Top
or Index |
Verify/Authenticate Files: |
In macOS-X/XI, Calculate & Compare hash/checksum/digest code (it is a very
unique identity code) of a file/bundle:
In macOS-X/XI in shell (“Terminal ” utility) window, type command
(shasum ) & press space key,
then drag the .dmg file from Finder (file browser)
window & drop it into Terminal window:
The shasum tool by-default calculates the “SHA1” hash-code,
& openssl usage also shown:
-
0┌─────────────────
1│MacNm:~ UsrNm$ shasum
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
2│50ff626452dfadb9cbb6a2a5e2ddf60848adf256
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
3│MacNm:~ UsrNm$ shasum -a 1
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
4│50ff626452dfadb9cbb6a2a5e2ddf60848adf256
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
5│MacNm:~ UsrNm$ openssl sha1
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
6│SHA1(/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg)=
50ff626452dfadb9cbb6a2a5e2ddf60848adf256
7└─────────────────
To calculate “SHA256” hash-code, use -a 256 option in
shasum , & openssl usage also shown:
-
0┌─────────────────
1│MacNm:~ UsrNm$ shasum -a 256
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
2│e0052b8423cc117c99371a97e51a6ef9948510ac9a9c0ec1f2537be3597bad57
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
3│MacNm:~ UsrNm$ openssl sha256
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
4│SHA256(/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg)=
e0052b8423cc117c99371a97e51a6ef9948510ac9a9c0ec1f2537be3597bad57
5└─────────────────
To calculate “MD5” hash-code, use md5 option in openssl :
-
0┌─────────────────
1│MacNm:~ UsrNm$ openssl md5
/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg
2│MD5(/Users/UsrNm/Down…/Port…Firefox…r4.1.dmg)=
fa6691336e22a2d83e5629533b830300
3└─────────────────
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Sign (aka: “codesign”, aka: add digital-signature)
a macOS-X/XI binary app, without being in the Mac Developer Program:
https://StackOverflow.com/questions/27474751/
Apple Developer Program (ADP) requires $99 fee ! & that allows a Dev to
release (signed) App with signature, & that App (if its a general app)
can be used by less-privileged user (and ofcourse by any privileged user).
Apple Developer site/website (not ADP) allows to create “Free” account,
by using a user’s/dev’s Apple-ID, that allows to download/get some
basic Development related items for free, like: Xcode, Xcode-CLT,
etc. |
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Abbreviations:
Acronyms, Recursive Backronyms & Abbreviations used
here: |
• Dev = Develope =
Bld = Build ( = Developer = Builder )
• Web-Browser = WB = WebBr
• Ver = Version = v • Mem = Memory
• Mngr = Manager • Virtual = Virt
• FileSystem = FS • Network = Net
• Socket = Sock • Security = Sec
• Hardware = HW • Software = SW
• Firmware = FW • Driver = Drvr = Drv
• Server = Srv • Service = Svc
• Graphics = Grph • Engine = Engn
• JavaScript = JS • Apple = Apl
• Microsoft = MS • Google = Ggl
• Mozilla = Mz |
• PA = Portable App
. Ususally kept-in & run from a user’s External/Portable
drives/storage, Or PA is kept-in & run from internal-Storage when
a user need to run 2nd or multiple instances of same PA apps with
different profile(s)/settings. |
•
FF = Firefox .
A web-browser from Mozilla Foundation. Before FF v57 it used
Gecko engine.
Since v57, FF was renamed as “Firefox
Quantum”(FFQ)
& began to use a different & new web-browser engine, & Mozilla REMOVED
SUPPORT FOR ALL PREVIOUS ADDONS/PLUGINS in FFQ !!! and, Although major
parts of new engine were+are mostly based on
Servo,..engine
but it is still (deceptively/purposely) named/known as same “Gecko”!
some users calls/identifies it GwS(“Gecko-with-Servo” or “Gecko-w/Servo”)
or SbG(“Servo-based-Gecko”) or in-short just calls it “Servo” engine.
I will call it here, just Servo or GwS or SbG. FFQ in iOS was forced to
use WebKit based engine. Lots of PLUGINS existed & was released for (older)
Gecko based older FF (before v57), Mozilla STOPPED sharing/distrubuting
ALL OF THOSE ADDONS/PLUGINS for older Gecko based older “Firefox” !!!
Which indicated (again & sadly, that) Mozilla products are not-reliable
& not-stable & cannot be depended-upon. Now there are very VERY LESS
PLUGINS availble/ported/released for Servo/GwS based FFQ (v57 & after).
WebRTC is kept in enabled state by-default, which can reveal user’s
local location without user’s consent with full-awareness,
which is a violation of Privacy-Rights, & this type of violation
is also done by other new web-browsers too! |
• SF = AS = Safari .
A web-browser developed by Apple Inc . Proprietary . Uses open-source
WebKit based engine. WebKit was closed-source & based-on OpenSource
KDE-HTML(KHTML) layout engine & OpenSource KDE-JS(KJS) engine, etc.
KHTML in WebKit was renamed into WebCore, & KJS in WebKit was renamed
into JavaScriptCore by Apple Inc. Later WebKit was made open-source(LGPL)
by Apple Inc, and then Adobe Systems, KDE, Igalia, & others joined.
Later JavaScriptCore was replaced with SquirrelFish JS (SFX)
engine in WebKit. WebKit was internally upgraded into WebKit2.
Many other web-browsers are actually based on modified/customized version
of WebKit engine. WebKit devs have removed GC related codes, after Google
forked WebKit & created (WebKit-based) Blink for GC. Apple Inc
forcefully/indirectly restricts other devs/groups, i.e: devs are
forced to use WebKit to develop their apps for macOS/iOS, etc. |
• CM = CH = Chromium . Open-Source .
A web-browser initially developed by Google LLC. Uses Blink rendering
engine (Blink is based on modified WebKit engine), & V8 (JavaScript
engine). Later Microsoft, Igalia, Yandex, & others joined to develope CM.
Later Facebook, Opera Software, Adobe Systems, Intel, IBM, Samsung, &
others joined to develope Blink. Many many web-browsers are actually
based on modified/customized version of this CM web-browser or Blink
engine from CM. |
• Ch = GC = Chrome = Google-Chrome
= GCh = gCh = gCH . Ch is developed by Google LLC . Many features+components
are Proprietary & runs various binaries even before user logins into their OS,
& does-not provide any option to completely disable/remove such malware-like
behavior. GC web-browser’s engine is based-on Chromium web-browser.
Initially used WebKit rendering engine, later Google eventually forked
WebKit to create Blink (BSD-License) based engine, now all Google-Chrome
variants are using Blink except in iOS, in iOS its forced to use WebKit
based engine. |
• OS =
Operating System = OprtSys = OpSys . A collection/set of vast numbers+types
of programs, to assist interactions between computer User and computer
hardwares & softwares and computer networks. Many OS did-not & does-not
have GUI. Modern OS usually contains: microKernel/monolithicKernel/nanoKernel,
HW layout & mngr, HW drvr, IPC mngr, I/O mngr, Virt mem mngr, Protected
mem mngr, Scheduling, PreEmptive MultiTasking, RealTime support,
Console I/O, FS support, Net support, Sockets, Security monitoring,
Process mngr, PnP mngr, Power mngr, Graphics Display mngr, Window mngr,
system services, related System Libraries, Userland/UserApps,
App Environments, Servers/Daemons/Services for Userland, OS
SubSystems/Thread support, related Userland Libraries. |
• Unx = Unix = Research-Unix
= *nix. Originally developed (in 1969) by Ken Thompson & Dennis Ritchie
& others at-then AT&T Bell Labs. |
• BSD = BSD-Unix = Berkeley
Software Distribution . Initially “BSD” was based on Unix v5, & it was
developed by Bill Joy & Ozalp Babaoglu & Keith Bostic & others from
CSRG(Computer Systems Research Group). Uses Monolithic kernel. BSD was
updated to “4.3BSD-Net2”, and ~finally upd into “4.4BSD-Lite2” (after
winning lawsuit filed-by AT&T), then BSD development ended. But 1-pair
of devs released “386BSD” based on 4.3BSD-Net2. Later 386BSD & 4.4BSD-Lite
were forked as “NetBSD” by another group, and later one more group
forked 386BSD & 4.4BSD-Lite as “FreeBSD”. Later FreeBSD was forked
into “DragonFly-BSD”. Later NetBSD was forked into “OpenBSD”.
OpenBSD group prioritizes & focuses on SECURITY, trustworthiness, etc
of source code & OS functionalities. |
•
OSX/OSXI = 🍎 = OS10/11 = OS-X / OS-XI = OS-10 / OS-11 = MacOS =
macOS = ( macOS-X / macOS-10 ) = ( macOS-XI / macOS-11 / OSX1 ) .
This OS is developed by Apple Inc. ClosedSource GUI OS.
Initially based on Apple Lisa OS & (Unix based) Xenix, etc,
then it was changed into combination of Unix … BSD(4.3BSD-Net2,
386BSD, 4.4BSD-Lite2, FreeBSD, NextSTEP, etc) … then finally changed
into “Darwin” based OS.
Initially kernel was Monolithic (for 68k) & nanokernel (for PowerPC),
then changed into Hybrid(XNU) Kernel (initially CMU-Mach2.5 & 4.3BSD,
then changed into OSFMK/Utah-Mach4 & FreeBSD). |
• Win = ❖ = Windows OS =
WinOS ( Win3.1, Win95, Win98, WinME,
WinCE, WinNT, Win2000/Win2K, WinV, Win7, Win8, Win10 ).
WinOS developed by Microsoft corp . ClosedSource GUI OS . Windows 9X
(Win9X), WinMe & earlier WinOS used Monolithic kernel & was based on
“Interface Manager”, etc. Later WinCE-family & WinNT-family of WinOS
used Hybrid(NT) Kernel. Initial WinOS was a Graphical-Shell of MS-DOS
OS, initially MS-DOS was based on CP/M-OS, 86-DOS, etc. WinOS-10/Win10
includes MS-Edge web-browser, its initially based on Trident engine,
then changed into Blink(CM) engine. |
• Lnx =
🐐︎GNU-🐧︎Linux = GNU/Linux = GNU/Lnx, though most users
shorten/call/know it as “Linux” or “Linux OS”. OpenSource (Unix-like)
OS, with OpenSource Kernel.
GNU-OS used/uses (Unix based) GNU tools/utilities developed by Richard
Stallman, & uses GNU-Kernel (aka GNU/Hurd-Kernel). Linux-kernel (aka
“Linux”, kLnx, “Freax”) was developed by Linus Torvald based on Unix
& MINIX-OS, to replace MINIX-OS (initially).
MINIX was/is based on Unix (v7) tools/utilies & it uses microkernel.
MINIX began to use GNU tools/utilies after GNU was released).
When AT&T filed lawsuit against BSD, users/devs could not get+use
new/updated BSD/BSD-kernel, & all users/devs realized they needed
a “free” OS-&-kernel without AT&T’s-restrictions, & this “Linux”
was built+available exactly/around that time with “free” GNU-GPL
license & GNU-tools/utilities, So users/devs ended-up using this
“GNU/Linux” instead of BSD, & So “GNU/Linux” became popular.
Various groups & individuals later began to develop/release various
distros/OSes based on GNU/Linux or GNU/Hurd (aka GNU/Mach) or GNU/BSD
etc etc. All of these were/are primarily a derivative of Unix. |
• AOS = 🤖︎ = Andr = AN =
Android OS .
A (GUI) OS developed by Google LLC (under Alphabet Inc), with members
of OHA consortium, & by open-source dev(s)+individual(s). Many components
are open-source, except these CLOSED-SOURCE components: “Google Play”,
“Google Play Services”, etc, etc, etc).
Andr uses (BSD based) Bionic C-Lib, uses ToyBox (based on older BusyBox)
based Unix utilities, mksh, etc. Andr uses modified Linux-kernel. |
• iOS = 🍎📱 . Developed by
Apple Inc, used in such Apple devices iPhone, iPad, etc.
Its a closed-source GUI OS. Based on (Unix->BSD->) Darwin OS.
Uses Hybrid(XNU) Kernel. |
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